The game looks great, I’d love to have it here.” happy to jump on a video chat if you’re interested, but I wanted to be as upfront as possible. Since you are launching soon, I wanted to be as upfront as possible about this opportunity. You would recoup against that guarantee, but it’s a way to mitigate any sort of launch risk you may have. In exchange for a year of exclusivity, we do negotiate some sort of minimum guarantee based on sales projections for year one. We aren’t in a position yet to open the store up to games that simship. To be clear, and since we are pressed for time, we’d be interested in bringing the game exclusive to the Epic store. In the same blog post, Marhulets also shared the conversation between he and a member of the EGS team. He also recognised that switching platforms at the very last second might harm his longevity as a developer. Marhulets went on to acknowledge that he may earn less money by neglecting the deal Epic tend to throw money at projects to guarantee a safety net for the switch. “I wish there wasn’t a double standard and indie developers were given an equal oportunity to sell their games across multiple store fronts,” wrote Marhulets, “so the players can enjoy what they seem to want the most: a choice.” Recognising that Steam users had been supporting it since 2018 and that it had been widely wishlisted, he declined the opportunity while also lamenting the “double standards” shown by Epic. In a blog post, Unfold’s CEO Wlad Marhulets confirmed that Epic had approached him to bring DARQ to the Epic Games Store under the sole caveat that it would then be exclusive to the platform. ![]() In a big story from this weekend, Unfold Games, the indie team behind DARQ, addressed Epic’s approach to turn the monochromatic horror into an Epic Games Store exclusive for one year, which they turned down.
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